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Cover image for Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2
Title:
Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2
JLCTITLE245:
Kelvin Sung, Matthew Munson, Jason Pace, Jebediah Pavleas.
Personal Author:
Edition:
Second edition.
Publication Information:
New York : Apress, [2022]
Physical Description:
xxii, 741 pages : illustrations ; 26 cm
ISBN:
9781484273760
General Note:
Includes index.
Abstract:
"Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component covers rotations and example settings of physical materials such as wood, mud, and ice. The discussion of particle component includes presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2." -- provided by publisher.
Contents:
About the authors -- About the technical reviewers -- Acknowledgements -- Introduction -- Chapter 1: Introducing 2D game engine development with JavaScript -- Chapter 2: Working with HTML5 and WebGL -- Chapter 3: Drawing objects in the world -- Chapter 4: Implementing common components of video games -- Chapter 5: Working with textures, sprites, and fonts -- Chapter 6: Defining behaviors and detecting collisions -- Chapter 7: Manipulating the camera -- Chapter 8: Implementing illumination and shadow -- Chapter 9: Simulating the world with RigidShapes -- Chapter 10: Creating effects with particle systems --Chapter 11: Supporting camera background -- Chapter 12: Building a sample game: From design to completion -- Index.
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